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PEELSViz

CT-ANALYST


  PEELSViz Animation Postprocessor
 


PEELSViz Full Graphical User Interface


PEELSViz was developed on the SGI in 1992, by MEVATEC Corporation (now BAE SYSTEMS), as an in-house tool used to support PEELS IV&V. It was maintained in-house on the SGI through PEELS 6.2, at which time it was converted to OpenGL. Through USASMDC, MEVATEC was then funded to port the OpenGL version to Windows 95/NT. PEELSViz was first delivered for user-distribution with PEELS 7.1(1997).MEVATEC continued support through PEELS 8.0 for which capability was added to display a non-axisymmetric KV and non-aligned rods. This was the last version MEVATEC developed.

 


The PEELSViz animation postprocessor shows kill vehicle and fragment relative motion, given an output file from the Parametric Endo/Exoatmospheric Lethality Simulation (PEELS).
PEELS outputs the solid definitions describing the external and internal components of the target and the external surfaces of the interceptor. The vehicle configurations are then rendered as lighted, three-dimensional objects in a target-fixed coordinate system. Using the endgame data for relative velocities and orientations along with fragment state vectors from the PEELS output file, the intercept scene is animated allowing the user to pause or reverse the frame-by-frame animation, as well as save the animation sequences as AVI files.

 


While the endgame relative motion is animated, the user can toggle between views of the target, selecting either a solid external or wire-frame external with solid external components. In addition, using mouse movements, the user can change the angular and translational orientation of the coordinate system, which has its origin at the nose of the RV. Fragments are propagated along their respective velocity vectors and a ray trace can be shown for each fragment indicating external surface or internal volume intersections.
 

 

PEELSViz HTK / Fragmenting Warhead Visualization

For the case of a submunition target, the PEELS code outputs the submunition kill predictions for a given intercept. PEELSViz displays the killed submunitions using a different color from those that are predicted to be intact. The damage region, within which all submunitions are defined to be killed, can also be displayed. This is a valuable means for investigating the results of specific engagements when the damage region barely overlaps some

 

 

 

 

 

 

 

 

 

 

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