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PEELSViz Animation Postprocessor |
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PEELSViz was
developed on the SGI in 1992, by MEVATEC
Corporation (now BAE SYSTEMS), as an
in-house tool used to support PEELS
IV&V. It was maintained in-house on the
SGI through PEELS 6.2, at which time it
was converted to OpenGL. Through USASMDC,
MEVATEC was then funded to port the
OpenGL version to Windows 95/NT.
PEELSViz was first delivered for
user-distribution with PEELS
7.1(1997).MEVATEC continued support
through PEELS 8.0 for which capability
was added to display a non-axisymmetric
KV and non-aligned rods. This was the
last version MEVATEC developed. |
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The PEELSViz animation
postprocessor shows kill vehicle and
fragment relative motion, given an
output file from the Parametric Endo/Exoatmospheric Lethality Simulation
(PEELS). PEELS outputs the solid definitions
describing the external and internal
components of the target and the external surfaces of the interceptor.
The vehicle configurations are then
rendered as lighted, three-dimensional
objects in a target-fixed coordinate
system. Using the endgame data for
relative velocities and orientations
along with fragment state vectors from
the PEELS output file, the intercept
scene is animated allowing the user to
pause or reverse the frame-by-frame
animation, as well as save the animation
sequences as AVI files.
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While the endgame relative motion is
animated, the user can toggle between
views of the target, selecting either a
solid external or wire-frame external
with solid external components. In
addition, using mouse movements, the
user can change the angular and
translational orientation of the
coordinate system, which has its origin
at the nose of the RV. Fragments are
propagated along their respective
velocity vectors and a ray trace can be
shown for each fragment indicating
external surface or internal volume
intersections.
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For
the case of a submunition target, the
PEELS code outputs the submunition kill
predictions for a given intercept.
PEELSViz displays the killed
submunitions using a different color
from those that are predicted to be
intact. The damage region, within which
all submunitions are defined to be
killed, can also be displayed. This is a
valuable means for investigating the
results of specific engagements when the
damage region barely overlaps some
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